Canasta ââspan> ; Spanish for "basket") is a card game from a home gaming family believed to be a variant of 500 Rum. Although many variations are available for two, three, five or six players, it is most commonly played by four in two partnerships with two standard cards. Players try to make a melody of seven cards of the same rank and "get out" by playing all the cards in their hands. It is the only member of the Rummy game family partnership to achieve classic status.
The game of Canasta was designed by Segundo Santos and Alberto Serrato in Montevideo, Uruguay, along with Dicy Louise Evans of Bonnyman, Kentucky, in 1939. In the 1940s the game quickly spread in various variations to Chile, Peru, Brazil and Argentina, where the rules were further refined before being introduced to the United States in 1948, where he was later referred to as the game of Rummy Argentina by Ottilie H. Reilly in 1949 and Michael Scully of the Coronet magazine on in 1953. The game quickly became a booming card in the 1950s that provided the sale of avalanche of card sets, card trays, and books on the subject.
Video Canasta
Rules for original Canasta ââspan>
Card and deal
The classic game is for four players in two partnerships. Variations exist for two and three games in which each plays by itself, and also for a six player game in two three partnerships. If a pair is selected, they must sit facing each other. Canasta uses two complete decks of 52 playing cards (French Deck) plus four Jokers. All Jokers and twos are wild cards.
Initial dealers are chosen by the general method, although it must be remembered that in Canasta there is no privilege or advantage to be a dealer. The deal then spins clockwise after each hand. Dealers scramble packages, players to the dealer's right-cutting, and dealers give 11 cards to each player.
Remaining cards left in the pile in the middle of the table.
Play
The player to the left of the dealer has a first turn, and plays then spins clockwise. The turn starts with drawing the first card from the stock into the player's hand or by taking the entire pile of garbage. However, there is a limit on when one can take the waste pile. (See Taking the waste pile, below.) If the card taken from the stock is three reds, the player must immediately display it, as would be done if it melted, and pulled another card.
Players can then make as many pieces of law as they wish from the cards in their hands. The turn ends when players throw a card out of their hands onto the waste pile. No player can "cancel" cards that are fused or laid, or change their mind after taking a card from the deck if they decide that they can take the waste pile.
Melds and Canastas
Each player/team continues to meld apart from the various ranks of cards. A player may never play for an opponent's melon. A legal combination consists of at least three cards of the same rank. Clothes are irrelevant except that the black threes are treated differently than the red threes. Wild cards can be used as any rank except the three. All three may never merge in ordinary game, although 3 or 4 black threes may be punctuated last in the process of a player out.
A meld must consist of at least two natural cards, and can never have more wild cards than a natural card (and therefore more than three wild cards). Example: 5-5-2 and 9-9-9-2-2-Joker is law melds. 5-2-2 is not a legal combination because it contains only one natural card. 9-9-2-2-2-Joker is illegal because it contains more wild cards than natural cards.
Canasta is a combination of at least seven cards, either natural or mixed. Natural Canasta is one that only consists of cards of the same rank. A mixed canasta (or dirty canasta) is one consisting of natural and wild cards.
The "hidden" kanasta is canasta mounted in the player's hand and played until the table is finished, or just needs the top card from the waste pile (the waste pile is picked up in the usual way). A hidden canasta may be natural or mixed and carry a bonus score of 100 points (so 400 for hidden mixed canasta and 600 for natural hidden canasta).
Start melds
At the start of the game, both teams have 50 initial requirements. When a player/team has not made melds in hand, the player must meet the requirements of additional points points to make their first meld (s). The card value amount played at the player's bend must be the same or exceed the minimum initial requirement that matches the total player/team score:
Example: If a player/team has a score of 1,600 and has not made a melds in hand, a start of 6-6-6, KKK-2 can not be made because the score is only 65 points and the requirement is 90 Comparable 6-6-6, AAA- 2 will score 95 points and can be played. Note that both preliminary rounds can be played if the total team score is below 1500, and can not be played if the team's total score is 3000 or higher.
Pick up a waste pile
At the beginning of their turn, players can take the entire pile of exiles instead of drawing cards out of stock. They can only pick up a waste pile if they can use the top card, either in the form of an existing melon or by making a new meld along with at least two other cards from their hands. Only the top card is relevant for the player/team to retrieve the rest of the waste pile. Also, if the game/team has not yet fused, they must meet the initial requirements by using the top card from the waste pile to pick up the stack.
If the wild card has previously been thrown into the stack, the waste pile is frozen. When the waste pile is frozen, it may only be liquefied (taken) if the player can meld the top card with two natural cards of the same rank in the player's hands. The stack is also frozen for players/teams that have not been fused in all these hands; although it will not be frozen for other players/teams that have been fused.
If a wild or black three card is above the waste pile, the card may not be picked up. Playing three blacks does not freeze the pile, however; it just acts as a "stop card". Cards discarded after three blacks allow the pile to be retrieved (except for wild cards or other black cards).
Sign out
If more than one player/team has finished with more than 5000 points, then the first "out" team wins the match as a whole. A player can exit using all the cards in their hands only if the player/team has made one or more canasts. Players can exit only by merging all the cards, and can remove the last card if needed. No need to throw the card out in the legal process. If the player/team has not made the canastas, the players on that team may not make a game that will leave them without a card in their hands at the end of their turn. The hand ends immediately when there is a player who is out.
When considering out, players can ask permission from their partner to go out; however, there is no need to ask for permission from the partner, but if done, the player must comply with the partner's answer. If partner refuses permission, player can not get out of this turn. If the partner answers "yes", the player must get out of this turn.
If a player can get out legally, but has three or more three or three blacks in his hand, this is probably just punctuated by this time.
The score
At the end of each hand, the score for each team is calculated as follows:
The total value of all cards put together by the player/team, including cards in canastas minus the total value of all remaining cards in the team's hands, plus any bonus:
If a partnership has accumulated the red threes, but has not made a mound when the opposition team is out, then the total value of all remaining cards in the player/team (s) hand as well as the bonus value of the red threesome waved off from the team's previous score. That is, if a team has three red-threes but has not made melds, at the end of the team the team will suffer a 300-point penalty instead of a bonus of 300 points.
The match ends when the total score of players/teams reaches 5,000 or above. The team with the highest total score at the moment wins.
Maps Canasta
Canasta for two or three players
Canasta can be played with fewer than four players with some variations in the rules. The most significant change is the number of cards handed out at the start of the hand and the fact that everyone plays one by one. In a game with three players, each player receives 13 cards. In a two-player game, each player receives 15 cards and each player pulls two cards on each turn and discards one card. If each player withdraws two cards, there is usually an additional requirement that a player must make two canasts to get out.
Canasta United States
This Canasta version is widespread, especially in the United States, and it is the official tournament version used by the American Canasta Association (possibly dead). American canasta can be found in several books. One exception is the Scarne Encyclopedia of Card Games , in which the author claims to have found a game he calls International Canasta. Most of the elements of Modern American Canasta can be found at Scarne International Canasta, although there are some differences.
Winning Moves Games USA first published Canasta Caliente in 1999 and is still marketing the game in the United States.
Samba is a Canasta variant, played with three decks, including comedians, for a total of 162 cards. 15 cards distributed to each of four players, and additional cards appear. The game reaches 10,000 points, not 5,000. Samba allows a sequence of three or more melds (eg, 4, 5, and 6 hearts or Queen, King and As Spade). If a player is able to make a sequence of seven (say, 5 to J diamonds), this is samba and is worth 1,500 points. Instead of four red threes worth 800 points, six red threes are worth 1,000 points. Two wild cards are the maximum allowed to meld. The minimum starting value is 150 if the partnership has 7,000 or more.
Other national "kanastas"
Canasta Bolivia
Bolivian canasta is similar to Samba, as it uses three decks and melds sequences. Play is 15,000. Wild card canastas ( bolivias ) counts 2,500. A side must have samba (called escalera in this game) and at least one other canasta to exit. Red threes only count positive if two or more canasts have been melted. Black threes negative 100 instead of 5 negatives when left in hand.
Brazilian Canasta ââspan>
Similar to Bolivia, but only up to 10,000. Minimum meldd requirements are 150 from 5,000 to 7,000; a canasta of 7,000 to 8,000; 200 from 8,000 to 9,000; and natural canasta from 9,000 upwards. Kanastas wild card counts 2,000. The partnership receives 1,000 for five reds and 1,200 for all six. If the side has a sequence of five cards or less, it loses 1,000.
Canasta English
Similar to the original rule but with the important addition of 'Acaba' (Spanish for 'The End'). A player can say this at any point during their turn and will soon lose the round of handover of the player or team versus 1,500 points and receive 0 points, ending a very tedious phase in which one player or team has total control over the exhaust deck. When playing in a team, a player can ask his team mates to ask permission to say acaba as they ask before leaving and they will also be tied to the response in the same way.
Canasta Chile
Allows both sambas and bolivias . Can be played with three decks (162 cards) or four decks (216 cards)
Cuba Canasta âââ ⬠<â â¬
Variations of two decks up to 7,500. Requires 150 for a start if partnerships are over 5,000. The deck is always frozen. Wild card kanastas are worth between 2,000 and 4,000; depending on the number of deuces. All three are assessed only if canastas are made; they count 100 for one, 300 for two, 500 for three and 1,000 for four. Black threes removed from play if the waste pile is taken; a partnership that eliminates all three blacks in this way gets 100 points.
Canasta Italia
Canasta Italia is a variant of Samba. The number of cards in the discard at the beginning of the game varies with the initial card appearing. Pile throw is always frozen. Deuces is possible, but the partnership should not play deuces as a wild card if deuces have been put together and canasta is incomplete. Game reaches 15,000
Uruguay Canasta âââ ⬠<â â¬
It's exactly like the original canasta, in its original version.
Boat Canasta âââ ⬠<â â¬
This variation comes from Slovakia. Because the definition of the Canasta rule differs from player to player, a strong impetus has been increased for unified rules. This is in turn fulfilled by the creation of Boat Canasta, which is really a mixture of other known rules, but is completely optimized. Currently the Canasta variant continues to gain popularity especially in Slovakia, but also in countries such as France, Germany and the UK.
Canasta Hand and Foot â ⬠<â â¬
This version is a deck deck game that is played by hand and foot, unlike traditional canasta that only has hands. Hand and Foot are Canasta variants involving four to seven decks and are played by teams of two players (usually two teams, but also work with three or four teams). The number of decks used is usually more than the number of players, although this may vary. Because of the larger pool of cards available, it's much easier to form canastas in the Hands and Feet than in standard Canasta, which alters the strategy significantly. Some players feel this version is more fun for beginners. This variant was born in the 1970s; Commercial decks for Hand and Foot play have been available since 1987. Important rule changes for this variant include:
- Each player is distributed two stacks of 11 cards, which will be referred to as "hand" and "foot". The hand is lifted normally, while the legs remain face down until the hands are tired.
- The player who combines all the cards from the original hand takes the foot as a new hand and keeps playing. The player who throws out the original hand by throwing away the legs as a new hand, but does not play from it until the next turn.
- In each turn, players pull two cards out of stock. Each player throws one card at each turn.
- The amount of canastas needed to get out is three red cards (or clean, ie no wild cards) and four black canastas (dirty, ie with wild cards). When playing single games (ie without partners), the requirements are one red canasta and two black canastas.
- Disposal can be taken with a natural partner, but the player must take the top five cards from the waste pile.
- Three should not be put together; so, since the only way to get rid of it is to throw it one by one, the number of three in your hand represents the minimum number of turns before you might be out.
- Black threes (on your hands or feet) scored five points, three reds scored 300 points negative.
Initial
At the start of the game, both teams have an initial requirement of 50. Needs increase value in the next hand.
- The rules for exit are:
- You must have at least three reds (no wild cards) and 4 black canastas.
- You are requesting permission from your partner to sign out.
The score
At the end of each hand, the score for each team is calculated as follows:
The total value of all cards put together by the player/team, including cards in canastas minus the total value of all remaining cards in the team's hands, plus any bonus:
The point value is:
Various variations for Classic Canasta and other types
- There is a special case where every player/team that manages to combine 7 canastas in one hand (natural or mixed) automatically earns 5000 points and thus wins the game.
- A number of cards other than 11 can be shared at the beginning of the game, 13 and 15 become common choices. Some groups vary the number of drawn cards inversely proportional to the number of players.
- To take the waste dump is more challenging, requiring the natural pair to be played in the same turn when the pile is taken.
- A hidden canasta ââb> occurs when the canasta is united directly from the player's hand. It will also usually exit: hidden exit resulting in an additional 100 points bonus above the standard 100-point bonus.
- One variant allows for the fusion of up to three wild cards in melted form, regardless of the number of natural cards put together.
- As stock runs out, consider turning over the garbage heap and turning it into new stock to extend playback.
In popular culture
The phrase "die like Canasta" cites the passage of popular interest in the game in the United States.
In the J. D. Salinger novel The Catcher in the Rye, protagonist Holden Caulfield said of his fellow Ackley students, "'Listen,' I said, 'do you feel like playing little Canasta?' He is a Canasta demon. "
See also
- Rummy
- Desmoche
- Mille (card game)
- Continental (card game)
References
Further reading
- Culbertson, Ely, Culbertson in Canasta: A Complete Guide for Beginners and Sophisticated Players With Canasta's Official Law
External links
- How Stuff Works - How to Play Canasta âââ â¬
- The history of Canasta âââ ⬠<â â¬
Source of the article : Wikipedia